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Setting up a new import route might benefit your economy in the short term, but flood your domestic market with too much of a certain resource, and the resulting drop in price could end up being disastrous. As I learn very early on, there’s little you can change as ruler of your country in Victoria 3 without significant ripple effects. So, back to those crucial three words, then. But gosh, it’s very nice to know what all these buttons do for a change. After spending time with an early build of Victoria 3, I’m convinced that the long-awaited sequel hasn’t sacrificed an ounce of complexity or decision making in its transition to this new era of Paradox. In the twelve years since, the studio’s famously granular and complex grand strategy games have found a new audience with more modern and accessible offerings, like the aforementioned Crusader Kings 3 and the galaxy spanning Stellaris. But we also want people to be able to play it!”įirst announced last May at PDXCON, Victoria 3 is the follow-up to Paradox’s 2010 grand strategy, also set in the hundred year period between 18. “We want to be able to make a really deep, complicated economic simulator.
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“ Crusader Kings 3 raised the bar for accessibility, which is of course something we want to do,” says game director Martin Anward. It’s something that feels so obvious, and yet so perfect, that I’m shocked I’ve never seen it presented like this before: Just below the ‘Tell Me How’ button is another that reads ‘Tell Me Why’ – providing context, not just instructions, for your earliest steps into this vast society simulator. It’s not even because of the brilliant nested tooltips, each a glossary link, similar to the equally inviting Crusader Kings 3. It’s not just down to the detailed ‘Tell Me How’ step-by-step that follows each objective. Victoria 3 might just have the best tutorial I’ve ever seen in a strategy game before.
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